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- on WEASELSpeak soundName
- puppetSound(soundName)
- updateStage()
- repeat while soundBusy(1)
- set temp to random(4)
- set CatHead to the number of cast ("TALK" & temp)
- set the castNum of sprite 8 to CatHead
- updateStage()
- wait(6)
- end repeat
- set the castNum of sprite 8 to the number of cast "DEFAULT HEAD"
- puppetSound(0)
- updateStage()
- end
-